Madeline (ex_fandrogy) wrote in otaku_academy,

Here's the bibliography!


Allison, A. (2001). Cyborg Violence: Bursting Borders and Bodies with Queer Machines. Cultural Anthropology Volume 16, No. 2, pp. 237-265

Bolton, C. (2002) The Mecha's Blind Spot: Patlabor 2 and the Phenomenology of Anime. Science Fiction Studies #88, Volume . 29, Part 3. November 2002

Bolton, C. (2002). From Wooden Cyborgs to Celluloid Souls: Mechanical Bodies in Anime and Japanese Puppet Theatre. Positions: East Asia Cultures Critique - Volume 10, Number 3, Winter 2002, pp. 729-771

Colman, F.J. (2003). The Sight of Your God Disturbs Me: Questioning the Post-Christian Bodies of Buffy, Lain, and George. Refractory, A Journal of Entertainment Media volume 3. (

Drazen, P. (2003). Birth and Death and Rebirth: Reincarnation in Anime. From Anime Explosion! The What? Why? and Wow! of Japanese Animation. Berkeley, CA: Stone Bridge Press

Gilson, M. (1998). A Brief History of Japanese Robophilia. Leonardo Volume 31, No. 5. pp. 367-369.

Gravett, P. (2004). Manga: Sixty Years of Japanese Comics. New York, NY: Harper Design International

Kaplan, Frederic. (2004). Who is Afraid of the Humanoid? Investigating Cultural Differences in the Acceptance of Robots. International Journal of Humanoid Robotics. Volume 1, Issue 3.

Mori, M. (1970). The Uncanny Valley. Energy. Volume 7, No. 3, pp. 33-35 (

Napier, S. (2001). Doll Parts: Technology and the Body in Ghost in the Shell. From Anime From Akira to Princess Mononoke. New York: Palgrave pp. 103-116

Napier, S. When the Machines Stop: Fantasy, Reality, and Terminal Identity in Neon Genesis Evangelion and Serial Experiments Lain. Science Fiction Studies. # 88, Volume 29, Part 3, November 2002)

Napier, S. (2005) The Problem of Existence in Japanese Animation. Proceedings of the American Philosophical Society. Volume 149, No. 1, March 2005 (Originally presented April 2003) (

Norris, C. (2005) Cyborg Girls and Shape-Shifters: The Discovery of Difference By Anime and Manga Fans in Australia. Refractory: A Journal of Entertainment Media. Volume 8. (

Orbaugh, S. (2002) Sex and the Single Cyborg: Japanese Popular Culture Experiments in Subjectivity. Science Fiction Studies #88, Volume 29, Part 3 November 2002

Orbaugh, S. (2006). Frankenstein and the Cyborg Metropolis: The Evolution of the Body and City in Science Fiction Narratives, from Cinema Anime (New York: Palgrave)

Ortega, M. (2007). My Father, He Killed Me: My Mother, She Ate Me: Self, Desire, Engendering and the Mother in Neon Genesis Evangelion. From Mechademia, volume 2, University of Minnesota Press.

Ruh, B. (2004). Ghost in the Shell. From Stray Dog of Anime: The Films of Mamoru Oshii. New York, NY: Palgrave MacMillan pp. 119-140.

Ruh, B. (2006). The Robots from Takkun’s Head: Cyborg Adolescence in FLCL. From Cinema Anime (New York: Palgrave) 

Silvio, C. (1999). Refiguring the Radical Cyborg in Mamoru Oshii's Ghost in the Shell. Science Fiction Studies. #77, volume 26, Part 1. (

Silvio, C. (2006). Animated Bodies and Cybernetic Selves: The Animatrix and the Question of Post-Humanity. From Cinema Anime (New York: Palgrave)

Ueno, T. (2007). “What is Animation?” Mechademia volume 2, University of Minnesota Press.

Ueno, T. (1997). Japanimation and Techno-Orientalism. From The Uncanny: Experiments in Cyborg Culture. Vancouver: Arsenal Pulp Press. (

Ueno, T. (2002). The Shock Projected Onto the Other: Notes on Japanimation and Techno-Orientalism. From The Uncanny: Experiments in Cyborg Culture. Vancouver: Arsenal Pulp Press.

Yuen, W. K. (2000). On the Edge of Spaces: Blade Runner, Ghost in the Shell, and Hong Kong's Cityscape. Science Fiction Studies. #80 Volume 27, Part 1.


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